This section contains all the functions related to using the mipmapping functions. Before using these functions you should have enabled mipmapping for the required texture pages in the Texture Group Editor and/or enabled mipmapping for those sprites that have been set to use only a single texture page from the General Game Options. The image below shows the difference mipmapping can make when rendering your project: Mipmapping Example

Once you have enabled mipmapping for the project or a texture page, you can then use the following functions to get and set values which will change how things will look in your project when run: