shader_set_uniform_i


语法:

shader_set_uniform_i(handle, value1 [, value2, value3, value4]);


参数 描述
handle The handle of the shader constant to set.
value1 ... value4 The integer value (or values) to set the shader constant to.


返回:

N/A(无返回值)


描述

With this function you can set the value (or values) of a shader constant. You must previously have gotten the "handle" of the constant using the function shader_get_uniform, and you will have to know what type of constant it is to pass the correct number of integer values through to it, ie: if you have a vec2 you will need to pass two values to the function.

NOTE: All uniforms must be set after calling the function shader_set(), and before calling shader_reset.
重要!该函数在试用版(Trial License)产品中可用。


例如:

shader_set(shader_Glass);
shader_params = shader_get_uniform(shader_glass, "u_vParams");
shader_set_uniform_i(shader_params, 0, 65, 255);
draw_self();
shader_reset();

The above code will get the handle of the shader constant "u_vParams" ( a vec3), then set that constant to the given integer values.