shader_set(shader);
参数 描述 shader The index of the shader to use.
N/A(无返回值)
With this function you can set the drawing target to the given shader and all further drawing will be done using that. You can end shader use with function shader_reset.
NOTE: You can only call a shader in the Draw Event of an instance.重要!该函数在试用版(Trial License)产品中不可用。
shader_set(shader_Glass);
draw_self();
shader_reset();
The above code will set a shader top be used for drawing, then draw the current sprite used for the instance using it.