move_outside_all(dir, maxdist);
参数 | 描述 |
---|---|
dir | The direction to move in. |
maxdist | The maximum distance the object can travel (-1 or 0 a default value of 1000 pixels). |
返回: N/A(无返回值)
With this function you can tell an instance to move out of a
collision in any direction and any number of pixels each step, with
a value of -1 or 0 for the maxdist being a default 1000px, ie:
GameMaker Studio 2 will move the instance continually up
1000 pixels until it is out of collision.
if place_meeting(x, y, all)
{
move_outside_all(90, 1);
}
The above code will move the instance up 1 pixel each step that it is in collision with any other instance.