move_contact_solid( dir, maxdist );
参数 | 描述 |
---|---|
dir | The direction to move in. |
maxdist | The maximum distance the object can travel (-1 or 0 a default value of 1000 pixels). |
返回: N/A(无返回值)
This function will move the instance running the code a set
number of pixels in the specified direction until it meets an
instance with solid flagged as true. You can use -1 or 0 for
the maxdist being a default 1000px, ie: GameMaker Studio 2
will move the instance continually up 1000 pixels until it is out
of collision.
if !place_meeting(x, y + 1, obj_Floor)
{
move_contact_solid(270, -1);
}
The above code will check beneath the instance for a collision with "obj_Floor", and if there is none, then it will move it down until there is a collision, or 1000 pixels have been covered.