move_contact_all(dir, maxdist);
参数 | 描述 |
---|---|
dir | The direction to move in. |
maxdist | The maximum distance the object can travel (-1 or 0 a default value of 1000 pixels). |
返回: N/A(无返回值)
This function will move the instance running the code a set
number of pixels in the specified direction until it meets
any other instance with a valid mask. You can use -1 or 0
for the maxdist being a default 1000px, ie: GameMaker Studio
2 will move the instance continually up 1000 pixels until it is
out of collision.
if !place_meeting(x, y + 1, all)
{
move_contact_all(270, -1);
}
The above code will check beneath the instance for a collision, and if there is none, then it will move it down until there is or until 1000pixels have been covered.