uwp_check_privilege


描述

With this function you can check that a given user has a chosen privilege. The function will return true or false in the System Asynchronous Event depending on whether the privilege is enabled or not, and if you set the attempt_resolution argument to true and the privilege isn't enabled, it will also open a system dialogue (suspending the game) to prompt the user to upgrade the account or whatever is required to get the privilege. If the user then enables the required option, the function will return true.

The function requires that you use one of the following constants for the privilege request:

常量 描述
uwp_privilege_internet_browsing Check to see if internet browsing is permitted
uwp_privilege_social_network_sharing Check to see if sharing to social networks is permitted
uwp_privilege_share_kinect_content Check whether sharing the Kinect controller is permitted
uwp_privilege_video_communications Check to see if video communication is permitted
uwp_privilege_communications Check to see if internet communication is permitted
uwp_privilege_user_created_content Check if access to user created content is permitted
uwp_privilege_multiplayer_sessions Check to see if online multiplayer sessions are permitted
uwp_privilege_sessions Check to see if online sessions are permitted
uwp_privilege_fitness_upload Check to see if fitness data uploading is permitted


Once the function has been called it will trigger an Asynchronous System event when the callback result has been received, which will have the special DS map async_load. This map should then be parsed for the following key:

If the event type relates to this function, then there will also be the following additional keys:


语法:

uwp_check_privilege(user_id, privilege, attempt_resolution);

参数 描述
user_id The User ID pointer to check.
privilege The privilege constant to check (see description, above).
attempt_resolution Enable attempting a resolution if set to true, or ignore if set to false.


返回:

Real(实数)


例如:

var user_one = xboxlive_get_user(0);
if (xboxlive_user_is_signed_in(user_one))
    {
    uwp_check_privilege(user_one, xboxlive_privilege_multiplayer_sessions, true);
    }

The above checks to see if the user is signed in and if they are it checks the multiplayer sessions permission.