Apart from the shader functions and constants defined in the
OpenGL ES Shading Language (GLSL ES) Reference Pages, there are also a number of
shader constants available to you that are unique to *GameMaker
Studio 2*.

The following display matrix constants can be used as array
indices when using the shader array constant
`gm_Matrices`:

常量 | 描述 |
---|---|

MATRIX_VIEW | This array index constant holds the index to the current view
matrix. The index returned would be used as an array value when
calling the gm_Matrices constant within the shader
code. |

MATRIX_PROJECTION | This array index constant holds the index to the current
projection matrix. The index returned would be used as an array
value when calling the gm_Matrices constant within the
shader code. |

MATRIX_WORLD | This array index constant holds the index to the current world
matrix. This can be used for things like lighting if you have light
information in world-space. The index returned would be used as an
array value when calling the gm_Matrices constant within
the shader code. |

MATRIX_WORLD_VIEW | This array index constant holds the index to the result of the
world and view matrices multiplied together. This is often used for
things like fog. The index returned would be used as an array value
when calling the gm_Matrices constant within the shader
code. |

MATRIX_WORLD_VIEW_PROJECTION | This array index constant holds the index to the result of the
world, view and projection matrices multiplied together. This is
the normal transformation matrix used for vertex positions. The
index returned would be used as an array value when calling the
gm_Matrices constant within the shader code. |

MATRIX_MAX | This is not an array index, but rather returns the size of the matrix array in the vertex shader. |

MAX_VS_LIGHTS | This is not an array index, but rather returns the number of the lights in the vertex shader. |

The following pre-defined matrix uniforms and constants can be
used in your shader to access *GameMaker Studio 2* specific
values:

常量 | 描述 |
---|---|

gm_Matrices[matrix] | This array constant returns a transform matrix and is one of
the available pre-defined uniforms that GameMaker Studio 2
creates for you to use within the shader code editor. The array
index is chosen from one of the above listed constants. |

gm_BaseTexture | This is a 2D sampler constant that returns the texture of the
current object, as set by GameMaker Studio 2. So it would be
the current sprite, surface or texture that would normally be used
when drawing without the shader being called. |

gm_LightingEnabled | This can be used to get or set the GameMaker Studio 2
lighting when using 3D. |

gm_FogStart | This can be used to get the distance where polygons start to be blended with the fog colour. |

gm_RcpFogRange | This can be used to get the distance at which fog is maximal and nothing can be seen anymore. |

gm_PS_FogEnabled | This will return true or false if the GPU has
pixel fog enabled or not. |

gm_FogColour | This can be used to get the fog colour used by GameMaker
Studio 2. |

gm_VS_FogEnabled | This will return true or false if the GPU has
vertex fog enabled or not. |

gm_AlphaTestEnabled | This can be used to get alpha testing in the shader. See
gpu_set_alphatestenable
for more information on alpha testing. |

gm_AlphaRefValue | This can be used to get the current alpha testing reference
value. See gpu_set_alphatestref
for more information on the alpha test reference. |

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