When you bind a fixture to an instance using physics_fixture_bind this returns an "id" for the bound fixture. You can use this id to set the density value of the bound fixture, not the "base" fixture, at any time using this function.
physics_set_density(fixture, density)
参数 | 描述 |
---|---|
fixture | the id of the bound fixture |
density | the new density value to apply |
N/A(无返回值)
var density = physics_get_density(fix_id);
physics_set_density(fix_id, density - 0.1);
The code above gets the current density value for the bound physics properties of the instance and then sets them to a different value.