Sets the rotation of the path.



Returns: Real.


This variable holds the current orientation of the path. When a path is created, its orientation is the default 0 degrees, but you can set this value to anything you wish using this. Remember that in GameMaker Studio 2 (unless you are using physics) the angles are calculated counter-clockwise, so setting the path orientation to 90� would rotate the path to the left.


mypath = path_duplicate(choose(path_1, path_2, path_3, path_4));
path_orientation = 90;

The above code duplicates a random, pre-made path resource into the variable "mypath". This new path is then rotated 90�.

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