This function returns an array with the UV coordinates for the font texture on the texture page, filling in the array with the following values: [0] = left, [1] = top, [2] = right and [3] = bottom. This value can then be used in other draw functions, particularly in general drawing when using primitives as well as the Shader functions.
font_get_uvs(font);
参数 描述 font The index of the font to use.
Array
var tex = font_get_uvs(fnt_Main);
tex_left = tex[0];
tex_top = tex[1];
tex_right = tex[2];
tex_left = tex[3];
The above code will store the UV coordinates for the given background in a local array and then assign the values to instance variables.