Returns the height of the texture with the given id, which is always a value within the range 0 - 1. This can then be used when mapping textures to models or primitives.
texture_get_height(tex);
参数 | 描述 |
---|---|
tex | The texture page asset pointer to use |
Real(实数)
tex_h =
texture_get_height(surface_get_texture(global.Surf));
The above code will get the height of the texture taken from a previously created surface.