draw_sprite(sprite, subimg, x, y);
参数 | 描述 |
---|---|
sprite | The index of the sprite to draw. |
subimg | The sub-image (frame) of the sprite to draw (image_index or -1 correlate to the current frame of animation in the object). |
x | The x coordinate of where to draw the sprite. |
y | The y coordinate of where to draw the sprite. |
返回: N/A(无返回值)
This function draws the given sprite and sub-image at a position
within the game room. For the sprite you can use the instance
variable sprite_index
to get the current sprite that is assigned to the instance running
the code, or you can use any other sprite asset. The same goes for
the sub-image, as this can also be set to the instance variable
image_index
which will set the sub-image to that selected for the current
instance sprite (note, that you can draw a different sprite and
still use the sub-image value for the current instance), or you can
use any other value for this to draw a specific sub-image of the
chosen sprite. If the value is larger than the number of
sub-images, then GameMaker Studio 2 will automatically loop
the number to select the corresponding image (for example, if the
sprite being drawn has 5 sub-images numbered 0 to 4 and we set the
index value to 7, then the function will draw sub-image 3, numbered
0). Finally, the x and y position is the position within the room
that the sprite will be drawn, and it is centered on the sprite
x
offset and y
offset.
draw_sprite(sprite_index, image_index, x, y);
draw_sprite(spr_Halo, 0, x, y-32);
This will draw the instances assigned sprite (sprite_index) with the current sub-image at the x and y position of the instance within the room. It will then draw the first frame of the sprite indexed by "spr_Halo" at the same x and y position but 32 pixels 'above'.