This function can be used to set whether a single sampler "slot" repeats the given texture when using Shaders in GameMaker Studio 2 . Setting it to true will repeat the texture if the uv coordinates are out with the 0-1 range, while a setting of false will mean no repeating.
NOTE: This setting will be over-ridden by the value set when calling the function gpu_set_texrepeat.
gpu_set_texrepeat_ext(sampler_id, enable);
参数 描述 sampler_id The sampler id from the shader. enable Enable or disable texture filtering (true / false)
N/A(无返回值)
var s_tex = shader_get_sampler_index(shader_glass, "s_NoiseSampler");
if gpu_get_texfilter_ext(s_tex)
{
gpu_set_texfilter_ext(s_tex, false);
}
else
{
gpu_set_texfilter_ext(s_tex, true);
}
The above code checks to see if texture filtering is on or off for a specific sampler ID (stored in a local variable) and switches it accordingly.