buffer_create(size, type, alignment)
参数 | 描述 |
---|---|
大小 | The size (in bytes) of the buffer. |
type | The type of buffer to create (see the constants list below). |
alignment | The byte alignment for the buffer |
返回: Real(实数)
You use this function to allocate a portion of memory as a
buffer in your game, with the function returning the unique
buffer id that should be stored in a variable and used for
all further function calls to the buffer. The buffer can then be
used to store different types of data (specified when you write to
the buffer using the buffer_write function, with the
following constants being used to define the buffer type:
常量 | 描述 | |
---|---|---|
buffer_fixed | A buffer of fixed size. | |
buffer_grow | A buffer that will "grow" dynamically as data is added | |
buffer_wrap | A buffer where the data will "wrap". 当要添加的数据达到缓冲区大小的限制时,写入将回到缓冲区的开始位置,从那里将继续进行进一步的写入。 | |
buffer_fast | Special "stripped" buffer that is extremely fast to read/write to. Can only be used with buffer_u8 data types, and must be 1 byte aligned. | |
buffer_vbuffer | This type of buffer is to be used as a vertex buffer only. |
Apart from the buffer type, you will also have to set the byte
alignment for the buffer. This value will vary depending on the
data that you wish to store in the buffer, and in most cases a
value of 1 is perfectly fine. However, be aware that for some
operations a specific alignment is essential, and an
incorrect alignment may cause errors (for further details on
alignment see Buffers). The following is a
general guide to show which values are most appropriate for each
data type (when in doubt, use an alignment of 1):
- Strings should be aligned to 1 byte.
- Signed or unsigned 8bit integers can be aligned to any value, but note that for a fast buffer (see buffer_write) it must be aligned to 1.
- Signed or unsigned 16bit integers should be aligned to 2 bytes.
- Signed or unsigned 32bit integers should be aligned to 4 bytes
- Floats of up to 16bits should be aligned to 2 bytes. (Not currently supported!)
- Floats of up to 32bits should be aligned to 4 bytes.
- Floats of up to 64bits should be aligned to 8 bytes.
NOTE: Byte alignment can be very important as the wrong choice may adversely affect performance.
NOTE: It's important that you remove any dynamically created resources like this from memory when you no longer need them to prevent memory leaks, so when you are finished with the buffer that you have created you should free it up again using buffer_delete.
player_buffer = buffer_create(16384, buffer_fixed,
2);
The above code allocates 16384 bytes of memory to a buffer and returns the index of that buffer, which is stored in the variable "player_buffer", for future use. The buffer is aligned to a two byte boundary.