This function can be used to get the get pitch of a given sound. The sound can either be one referenced from an index for an individual sound being played which has been stored in a variable when using the audio_play_sound or audio_play_sound_at functions, or an actual sound asset from the resource tree.
audio_sound_get_pitch(index);
参数 | 描述 |
---|---|
index | The index of the sound to get the pitch of. |
Real(实数)
if audio_sound_get_pitch(snd_Explode) != 1
{
audio_sound_pitch(snd_Explode, 1);
}
The above code will change the pitch of the audio played from the sound indexed as "snd_Explode" if its pitch is not equal to 1.