This function can be used to get the get pitch of a given sound. The sound can either be one referenced from an index for an individual sound being played which has been stored in a variable when using the audio_play_sound or audio_play_sound_at functions, or an actual sound asset from the resource tree.
|index||The index of the sound to get the pitch of.|
if audio_sound_get_pitch(snd_Explode) != 1
The above code will change the pitch of the audio played from the sound indexed as "snd_Explode" if its pitch is not equal to 1.